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Activate Varla Stone Cage

Related Quests.: Help, a collector of ancient artifacts, recover the 'Ten Ancestors', a set of ancient.Notes. This ruin can be entered, fully explored and all items retrieved without starting the related quest. Selling the found in Vilverin is one way to start the quest. There is an right next to the entrance, which will supply you with some potentially useful extra. There are a couple of unofficial storylines present in Vilverin.

On the second lowest level of the first area of the dungeon, it is possible to become trapped behind the two planks standing against the wall. You can walk into them easily, however it is impossible to walk out. Although this ruin appears to be on an island on the game map, it lies on a peninsula. On the bed in the room containing the dirty note and Welkynd stones there is a nearly unreachable dagger hidden under the pillow. It is easiest to obtain with a cheap ranged spell. Vilverin appears in as.Bugs. There are supposed to be 11 iron arrows at the camp near the entrance.

However, two of them fall through the ground when the cell is first entered and are rendered inaccessible. Map of Vilverin Exterior. The exterior is located at coordinates: Tamriel 12, 21. This location's map marker ( M on map) is named Vilverin (editor name VilverinMapMarker01).

VilverinIn the first zone of the ruin you will only encounter bandits. These bandits are all relatively weak, being about two levels lower than bandits anywhere else in Oblivion; see for details. To the south of the main room you will find a Dirty Scroll written by the bandit ringleader with some background information on their activities.

It also mentions that two bandits, 'Two-Coins' and a ' from Vvardenfell', chose to camp in the tombs, and the Khajiit has gone missing. The bandit's note also mentions blue stones found in the ruin, which are actually; they are common in Ayleid ruins and may be placed as another type of introduction here, as Vilverin is the first dungeon the player sees upon exiting the sewers.

There is a trap both on the first stairwell and the entrance preceding it.Occupants:. 1 Ringleader (Vilverin-specific variety; non-respawning) at location A on map. 4 Bandits (Vilverin-specific variety; non-respawning). 2 archer Bandits.

1 melee BanditTreasure:. 2 (both locked). 1 (locked). 1. 1. 7.

Vilverin CanoselThe second zone appears at first to be a dead end with one lone bandit; presumably 'Two-Coins' mentioned before. However, there is a Hidden Door at point N that leads to the rest of the ruin, as well as the dead body of the unfortunate Khajiit. It is at this point where you will begin to encounter undead, rather than Bandits. To proceed you can unlock the locked gate at L or find the secret passages (starting at M) that bypass the gate. If you use the secret passages, be sure to also explore the pool of water in the large room. There is one small Ayleid Cask in the water, and there is an underwater entrance to the room that gives access to the rest of the zone.

This is the entrance that would have been used had you not chosen to circumvent gate L in the first hidden chamber. At the top of the stairs located in the underwater entrance is an additional stairwell that leads down into an area with several enemies, some of which are locked in gated rooms ( G, H, I, and J). Some, but not all, of these rooms contain loot.Occupants:. 1 melee. 2.

1 Archer. 1. 1 Zombie Undead (always best possible level). 2-4 Enemies (each 83% probability Undead, 17% )Treasure:. 3 (2 locked).

Varla

2 (1 locked). 2. 2. Vilverin WendeselThe first larger room that you will encounter has a trap ( T) that may be used to injure your enemies if you can lure them onto it. It will also harm you if you are struck by the spikes. In the southern large room you will find a set of glowing blue blocks that you can press to activate.

Each block is connected to one of six side passages ( H, I, J, L, M, and N), every one of which contains an enemy except for one; the upper-rightmost block will lower a door ( H) that is protecting an Ayleid Cask with the key to the exit gate. Also note that walking through the entrance-way will lower the gate at G and seal off the entrance to this room. The gate will open after entering the hallway leading to the last room, which contains a closed Cage. To open it, you need to find the activation block, which is on the overlooking balcony.Occupants:. 6-8 Melee. 0-2. 2 Skeleton ArchersTreasure:.

1 (in a Varla Stone Cage) at location V on map. The activation block for the cage is on the overlooking balcony to the south of the room (cyan dot on map). 1 Ayleid Chest (contains to open gate K) at k. Accessed by opening the door at H. 1 (locked). 2.

11. Six are on pedestals in the first large room with Spike Pit trap ( T), four are the northwesternmost room, and one is in the east alcove of the room with 6 hidden doors. The other following items will always be found: 1 Iron Shield and 1 Iron ShortswordTraps:.

1 trap at location T on mapDoors and Gates:. There are two doors in/out of this zone. 1 door (at E) leads to the zone. 1 door (at F) leads out of dungeon to Vilverin Sel Sancremathi. 1 Gate at K (locked, opened by ).

6 Hidden Doors at H, I, J, L, M, and N. Each one is opened by one of the activation blocks in the middle of the room. 1 Iron Gate (opened remotely) at G. This gate is initially open, but will close as soon as you enter the room containing the gates at H, I, J, L, M, or N. It will reopen shortly after walking through gate K. Vilverin Sel SancremathiThe room at the end of the entrance corridor is shaped like a 'plus' sign and hosts a set of traps in each corridor.

The timing of these specific Swinging Blades does not vary. In the center of this room is an Ayleid Statue ( S), which is important for the quest. While the two side rooms (located through the northern and southern corridors of the 'plus') contain both enemies and loot, the western corridor leads to the climax of Vilverin's 'story', which is the headquarters of the necromancer. By the chest located on the pedestal you will find an.

It seems that Jalbert fled his native when his necromancy was discovered and was only able to escape because he was a good friend of a city guard (the person to whom he was sending the letter). The letter also suggests that Jalbert either killed or took advantage of the death of the Khajiit bandit to further his necromancy experiments.

So you finnally stepped out of the sewers, had a look around and found yourself a bit lost. Where to go now?In front of you lies an Ayleid ruin, Vilverin. Ruins are a great place to find loot to sell later, and this ruin in particular will get you an even better reward. They are also a very good way to level up quickly.Jump in the water, you'll find a Slaughterfish swimming in the water. Kill it and take the scales (remember, only melee combat and touch magic can be used underwater).

If you look around in the water you'll find some clams that have pearls in them.Start heading to the ruin. To your right (if you're facing the ruin's door) there are two bandits, this is a good time to start practicing your skills. Both of the bandits are usually wearing light armor so, if you prefer light armor, this is a good time to replace the one you are wearing. If you look around the bandits encampment you'll find a book called 'Immortal Blood', reading it increases your Hand to Hand skill.Go back to the entrance of the ruin, there should be some lettuce laying around, grab it.You'll need that lettuce for a future quest do not drop it or sell it, trust me.To your left (if you are facing the entrance) there should be some sort of dock, there lies a chest and a jewerly box being protected by a couple of mudcrabs.

(watch image for exact location).Now that you grabbed everything its time to enter the ruin. Brace yourself, the dungeon crawling starts now.Vilverin is an Ayleid ruin. What does that mean? Well, you'll understand the lore behind them by playing the game, and i won't talk about lore in this guide.Vilverin is populated by bandits and undead and its filled with great loot, so prepare your inventory to grab as much as you can.

If your inventory is already full, Shift + Click on items you want to drop.Vilverin is composed of 4 zones. I'm gonna use the dungeon images from Uesp to help you navigate and find loot. If you dont know what Uesp is go check it out in, this website is your best source for anything about The Elder Scrolls.First ZoneThe first zone is composed by bandits. If you are using a sneak type of character its very easy to pick each bandit of by using a bow since the dungeon is very dark you can hide in the shadows.By exploring this first zone you will find a lot of Welkynd Stones, their value is 50GP and if you're a mage you can use them to fully recharge your magicka bar.Treasure:. 2 Chests 01 (both locked). 1 Chest 02 (locked). 1 Restoration Ayleid Chest.

1 Dirty Scroll. 7 Welkynd Stones. So you left Vilverin with your pockets filled with loot.

But where to sell it? The Imperial City is your best bet since it has all the types of stores you need to sell all your loot.There are some tricks to get the best prices from the items you got. They involve looking for the best buyers, your Speech skill and your Mercantile skill.Head to the Imperial City's Market Dristrict, here you'll find a lot of stores but not every vendor will give you the best price for that sword you got back in Vilverin. The best Merchants should have their Mercantille skill lower than 60.Places to avoid selling:.

Divine Elegance - Even though Palonirya has 1200GP she has a Mercantile skill 80 which makes it very hard to sell items to her at a good price. She sells clothing. A Fighting Chance - Rohssan also has 1200GP and a Mercantile skill of 80. Avoid her aswell.

She sells weapons. The Gilded Carafe - Claudette Perrick has 1200 GP and a Mercantile skill of 80.

She sells potions and alchemy ingredients.Places good to sell:. Rindir's Staffs - Rindir has 600GP and a Mercantile skill of 30, this makes him very easy to sell items for a good price.

He sell's magical equipment. Jensine's 'Good as New' Merchandise - Jensine also has 600GP and a Mercantile skill of 30.

She will buy anything from you and she sells miscellaneous items. Slash 'N Smash - Urbul gro-Orkulg has 800GP and a Mercantile skill of 40. He sells blunt weapons. The Best Defence - Maru has 800GP and Mercantile skill at 40 whille Varnardo has 1000GP and Mercantile skill at 60. Maru sells light armor and Varnardo sells heavy armor.Getting good pricesSo you've entered one of the good stores, how do you get good prices?

When you are trading you get the option to barter with that NPC. Bartering results in getting items for a lower price and selling for a high price, bartering is influenced by your Mercantile skill and the NPC's dispposition towards you. Always try to get the NPC's dispposition to the max (70 or above) you can do this by doing quests for them or using the speech minigame.The speech minigame is a bit confusing for the new players but if you do it often you'll start to get the hang of it. Whille in the minigame you have the option to 'Bribe' or 'Start'.

Bribing results in you giving gold to the NPC to increase his dispposition.Click 'Start' to begin the minigame. Its very simple, you have four options, Admire, Boast, Joke, and Coerce, two of them increase the dispposition and the other two decrease it. You can tell which ones are good by looking at the NPC's face, they will either smile or look angry. The trick to this is getting the colour wedges that are full on the good options so they have a bigger impact and getting the almost empty wedges on the angry options. Each time you make a choice the colour wedges will rotate.If you are having a bad time with this i suggest using Charm spells/scrolls on the NPC.Now that you have filled the NPC's dispposition its time to sell your loot, use the barter menu to help you get a better price. (And don't sell that lettuce you picked up!)Remember that Ayleid Statue?

It's time to sell it. By selling this statue you will start a quest. After selling that statue a man will approach you telling you to see his master Umbacano (this may take some days). This quest is the most well payed quest in the game but its also very hard and tiresome to do. I suggest you to follow a guide to this one since I will not talk about it any further.Whille you are in the Imperial City you might look for some trainers to level up your skill. Trainers will ask you money to train you and you can only train five times per level.Now that you have tradded your loot for gold we only need to make one more stop and start adventuring. After leaving the Imperial City your main quest will lead you to Weynon Priory.

And that is were you want to go but not exacly because of the main quest.Weynon Priory is south of Chorrol, I suggest you walk there instead of fast travelling since you are going to find a lot of loot by doing so and you might actually increase a level by fighting enemies.When you get to Weynon Priory talk to Jauffre, we will tell you where to go to Kvatch to start the main quest, YOU DONT WANT TO DO THAT, starting the main quest now will open the oblivion gates and since you are low level you will not get big rewards and are probably going to have a bad time. The main quest is better started at level 10 or higher.After talking with Jauffre ask him for 'Assistance', he will open a chest with leather armor, heavy armor, weapons and potions. Go find Prior Maborel and ask him for 'Assistance', he'll give you his horse. Talk to Brother Piner about 'Assistance' and he'll give you a book called 'The Warp in the West', this book increases your Block skill. Finnaly, talk to Eronor about 'Assistance' and he'll give you a repair hammer.Now that you have everything the adventuring starts. But where?Well since right now you are at least level 2 you can do Sheogorath's Daedric Quest, (daedric quests are usually very rewarding since they give you unique items and are usually very fun) to do this quest you need three items: yarn, a Lesser Soul Gem and (guess what) a lettuce!

Elder Scrolls Blades Varla Stones

Yes that lettuce I made you carry is gonna be usefull.Yarn is very easy to find, just enter some random house and there probably should be one, the lettuce you should already have but if you lost it just look around in some houses. The Lesser Soul Gem can be found in Mage's Guild halls or you can buy them in some magic store.To start the quest you must find Sheogorath's Shrine (it works the same way in every daedric quests) the shrine is located on the border to Elsweyr, halfway between Bravil and Leyawiin. You must find the shrine on your own since no NPC will tell you where it is.After you found the shrine leave the offering by clicking the statue and talk to Sheogorath. His daedric quest is very funny and I wont spoil it for you.You've completed Sheogorath's quest and got your reward, what now? Well this is where we say goodbye.Start doing some side-quests and some dungeon crawling, also join the other factions of the game like Fighter's Guild, Thieves Guild, Mages Guild and the Dark Brotherhood.

Activate Varla Stone Cage Lyrics

When you feel that you are ready go to Kvatch and start the main quest.Have fun!